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Join date : 2012-11-27
Age : 37
Location : Arkadia & Calypso, Entropia Universe, Minnesota

entropia history, entropia universe history, the history of entropia, entropia universe Empty
PostSubject: entropia history, entropia universe history, the history of entropia, entropia universe   entropia history, entropia universe history, the history of entropia, entropia universe Icon_minitimeTue May 07, 2013 6:16 pm

Entropia Universe

Developer(s) MindArk
Publisher(s) MindArk
Designer(s) Multiple
Engine CryEngine 2
Platform(s) Microsoft Windows
Release date(s) January 30, 2003
Genre(s) Massively multiplayer online role-playing game, first-person shooter
Mode(s) Online multiplayer
Media/distribution Download

Entropia Universe is a massively multiplayer online virtual universe designed by the Swedish software company MindArk, based in Gothenburg.

Entropia uses a micropayment business model, in which players may buy in-game currency (PED - Project Entropia Dollars) with real money that can be redeemed back into U.S. dollar at a fixed exchange rate of 10:1. This means that virtual items acquired within Entropia Universe have a real cash value, and a participant may, at any time, initiate a withdrawal of their accumulated PEDs back into U.S. dollars according to the fixed exchange rate, minus transaction fees; the minimum amount for a withdrawal is 1000 PED. The Entropia Universe is a direct continuation of Project Entropia.

Entropia Universe entered the Guinness World Records Book in both 2004 and 2008 for the most expensive virtual world objects ever sold, and in 2009, a virtual space station, a popular destination, sold for $330,000.[1] This was then eclipsed in November 2010 when Jon Jacobs sold a virtual resort on Planet Calypso for $635,000; this property was sold in chunks, with the largest sold for $335,000.[2][3]

Cost to participate
Character creation
Significant events and virtual property sales

Cost to participate

The game and all its planets can be downloaded and played for free, following an account registration procedure. Players start off on a planet of their choice. The player starts their virtual life with a few basic items: a damaged orange jumpsuit (shirt and pants), a pair of damaged grey shoes, and a tool to extract "Vibrant Sweat" (see below) from creatures.

The game can be played for free, although spending money on the in-game currency allows significant additional options. Nearly all in-game activities (such as firing weapons, crafting items, mining, etc) require expendable resources which must be purchased from vending machines (or other players). There is no account fee or connection charge.

Playing for free:
It is possible to successfully play the game for years without cost. There are a few things people can do in game for free:

Using the service as a 3-D virtual chat room or exploring the virtual universe.
Using an in-game process called "Sweating" or "Sweat gathering" to extract bottles of "Vibrant Sweat", which is used to make Mind Essence, so it can be sold to other players for PEDs (in-game currency) or changed to other items. The 2010.06.03 VU release introduced 2 new types of ME, one of which can be made with sweat, coming from loot; the second can be found in trade terminals as a ready-to-use solution.
Collecting "fruit", "dung", and 6 sorts of precious rare stones, which has different value and can be sold to other players to raise funds.
Performing jobs for other players - for example, acting as a trader, healer or buying pre-defined amounts of crafting materials at specified rates, for crafters.
   Performing missions (quests), which can be completed without any in-game equipment or money.
   Trickery: cheating, and stealing; these methods will however get an account permanently locked out.
   Finding abandoned items or PED lying on the ground.
   Take part in "newbie" missions, in order to receive free tools, ammunition and missions tokens.

However, comparatively little game money can be generated by these methods.

The most common activity for new players (and free players) is sweating, either making Mind Essence with it to sell or selling it directly. Prices for sweat have varied greatly over the years, with a largely downward trend. It is up to the player to negotiate a good price in the current market and with the current competition in mind.

Another source of income involves performing tasks for other players for pay (a "job"), although issues of trust sometimes make this difficult; no enforcement of verbal contracts is possible. Jobs can also be scarce.

Playing with real money

Players spend money to play the game by purchasing PEDs, the in-game currency. This unit has an exchange rate (set by MindArk) of 10 to 1 on the U.S. dollar, although transaction fees and limits apply. The amount of PED purchased has no limit; some players have spent tens of thousands. Purchasing PED (as opposed to the slow process of earning it) allows the player to purchase more sophisticated equipment for such activities as hunting, crafting, or mining.

Roughly $15.00 (150 PED) will provide a player with a nice collection of starting gear; for example, a simple rifle, some basic armor and a healing device (about 25 PED all together), with the rest spent on ammo for the rifle for hunting creatures. First 300 PED deposit via Ukash usually gives aerial vehicle as well.

Character creation

Before beginning the game a player has to choose a name for his avatar, which must be a first name, a last name and a nickname of which all 3 names will be visible to all the players in game. The name can not have any profanities in it and can never be changed, unless MindArk thinks the name is inappropriate. Next the new player will need to create his or her avatar and can choose to adjust about everything, from sex to height to eye, hair and skin color.

During the process of creating your avatar there will be some personal info asked which will not show up for anyone in-game. This info is used by MindArk to verify that you are real when you want to withdraw money from the game.

After initial creation further physical modifications can only be achieved through the services of other users acting as hairdressers or plastic surgeons, for example.

Contrary to most other MMO's each person is only allowed one avatar and having more than one could cause a player to be banned from the game, losing any funds they have invested in the game. This drastic measure is implemented to disallow players from having the opportunity to cheat or farm, which could negatively influence the game and it's players due to the real money that is involved.

Because of the 'only one avatar per person' rule people should be careful when they want to start the game over from the beginning because starting the game over with a second avatar could result in a ban. If for some reason one does want to start over, the smart thing to do is contact MindArk asking them to delete your previous account. This is also on situation where filling out your real information is needed, because they will most likely ask for some form of identification, before deleting your account.

Entropia Universe (then Project Entropia) was released in 2003 with only one planet, named Calypso. A second planet was opened on April 6, 2010, called ROCKtropia. It is owned and developed by Neverdie Studios (owned by long-time player Jon Jacobs. The theme of this planet is "music", which is seen throughout the planet. The third planet to be released was Next Island on December 8, 2010. The theme of this planet is "paradise", with beaches and landscapes. The fourth planet launched was Arkadia, on May 25, 2011, with a theme of "treasure hunting", which takes place both in-game and outside the game. The fifth planet was launched is Cyrene, opened May 1, 2012. This was a soft launch to allow existing players to beta-test it; when the full launch is planned is not known. Space, while not really a planet, is a separate area in the Entropia Universe, connecting all planets. Space is developed and managed by MindArk themselves and allows players to travel among planets via space ships.

In 1995 development of Entropia Universe (formerly Project Entropia) was started by two different groups - one in Sweden headed by Jan Welter Timkrans and one in Switzerland, headed by Benny Iggland. Initially taking place on the fictional Planet Calypso, the 2001 version used the NetImmerse 4 game engine. On May 20, 2002 the Commercial Open Trial began, and the game was available to the public. With Version Update 4.2 on 28 January 2003 the game was considered "Gold".

Some important additions to the game since have been:
4.2 28 January 2003 Personal storage system
November 2003 Housing system, space travel
April 2004 Mentor & Disciple system
June 2004 Crystal Palace Space Station
August 2004 New graphics engine (GameBryo)
October 2004 Amethera continent, Landgrabs
May 2005 Land Area Management, Auction Procurement Orders
July 2005 New avatar creation process, Beauty Professions
November 2005 Animal Taming
December 2005 Asteroid Space Resort
December 2006 Shopping Malls

In August, 2009, Version 10.0 was released, using the CryEngine 2 from CryTek. With the new engine, almost everything in the game required changes, including the overall land maps. This change was retconned into the storyline as attacking robots crashing their large spaceship into the planet, changing the land. There were some systems (like pets taming) that were disabled right after the implementation of the CryEngine; some of these was returned after a few weeks, when some took months or even years. There are still systems that were in place before CryEngine that have not yet returned at the start of 2013.

11.0.0 6 April 2010 New Planet (ROCKtropia)
11.2.0 21 June 2010 Vehicles
11.3.0 28 September 2010 Voice chat system
11.5.1 8 December 2010 New Planet (Next Island)
11.10.2 25 May 2011 New Planet (Planet Arkadia)
12.0 21 June 2011 Space
12.6.0 1 May 2012 New Planet (Planet Cyrene)
12.9 10 Dec 2012 VirtualTycoon mobile app released for Android devices
Significant events and virtual property sales

   December 14, 2004 - Game creators MindArk announced the conclusion of the first "Treasure Island Sale", a virtual island put up for auction. The winning bidder, Zachurm "Deathifier" Emegen, paid 265,000 PED (US$26,500) for the island. At the time, this was the highest price ever paid for a virtual item. According to the press release, it is "a large island off a newly discovered continent surrounded by deep creature infested waters. The island boasts beautiful beaches ripe for developing beachfront property, an old volcano with rumors of fierce creatures within, the outback is overrun with mutants, and an area with a high concentration of robotic miners guarded by heavily armed assault robots indicates interesting mining opportunities."[4]
October 24, 2005 - A virtual "asteroid space resort" was bought by Jon "Neverdie" Jacobs for a sum of 1,000,000 PED (US$100,000), surpassing the sale of Treasure Island. Jon Jacobs is also the writer and producer of a song titled Gamer Chick, which is played within the Entropia Universe. The asteroid was named Club NEVERDIE after Jacobs's own in-game avatar and has made headlines around the world, for the price of the purchase, as well as Jacobs' ambitious plans to turn the resort into a venue for "Live Entertainment in Virtual Reality".[5]
November 9, 2005 - The BBC reported that "Deathifier" had recouped his investment in under a year. He made money by selling virtual homes as well as taxing other gamers to hunt or mine on the island. "The money made to date is only a taste of what can be achieved with my virtual island purchase," said Deathifier.[6]
May 2, 2006 - MindArk announced the introduction of an ATM card enabling players to withdraw the real-world currency equivalent of their PED funds directly from any Versatel ATM. It was stated that $165 million had "passed through the game" in 2005 and that this figure was expected to double in 2006.[7]
Mike Everest, a home-schooled high school senior from Durango, Colorado, along with his mother, earned $35,000 in 2006 by constructing and selling weapons in Entropia. Everest spent an average of three hours per day playing the game and intended to continue playing to fund his college education.[8]
October 17, 2006 - MindArk announced that Entropia Universe had achieved a milestone, with over 500,000 registered users. "The growth of Entropia Universe is an enormous achievement for us and the members," said Jan Welter, CEO of MindArk, developer of Entropia Universe. "Individuals are joining the Entropia Universe community to interact, meet new people, learn new ideas, reach entrepreneurial aspirations, create societies and even foster new relationships in everyday reality."[9]
May 8, 2007 - MindArk announced the results of the world's first virtual banking license auction. These two-year exclusive licenses aimed to integrate real world banking systems into Entropia Universe, working similarly to real-world banks or pawn shops.[10] Initially, they would be provided with secure systems enabling them to lend money and collect interest, design and name their own virtual bank building(s), and make their own personnel available through avatars. Each winner would be required to add a further US$100,000 as working capital.[11] MindArk CIO Marco Behrmann said, "The five banks will have integrated services within the mechanics of Entropia Universe and will not just be virtual advertising spots."[12] After months of bidding the five licenses sold for a total of US$404,000, to:

Avatar "Janus JD D'Arcwire", representing Wirecard Bank AG, who paid US$59,060.[13][14]
Russian Internet payment provider Moneta.ru, with avatar "Yuri iNTellect" who paid US$99,900.[14]
Entropia celebrity "Jon NEVERDIE Jacobs", who paid US$90,000.[10][12]
Second Life virtual celebrity and entrepreneur Anshe Chung, who paid US$60,000.[14]
Avatar "Jolana Kitty Brice", an Entropia Universe participant and entrepreneur who paid US$95,000.[11]
December 8, 2009 - The sale of the Crystal Palace Space Station was announced. A public auction held from December 14, 2009 through December 28, 2009 determined the new owner.[15]

It was won by Buzz Erik Lightyear, who paid 3.3 million PED (US$330,000) for it.[16][17]

   June 15, 2010 - Parent company MindArk AB released its 2009 annual report, showing a cash flow of -18.6 Million SEK (-$2.4M), and stating that the real-world bank is on hold, due to a lack of funds. MindArk also stated they had a signed letter of intent to sell their original virtual planet, Planet Calypso, for a price of $6,000,000 USD, to an unnamed company,[18] later announced to be SEE Virtual Worlds, already a partner. SEE intended to release at least two planets in the Entropia Universe: (Planet Michael, a virtual world celebrating the life of Michael Jackson, and a second planet featuring monsters from Universal.[19]) However, in June 2011, MindArk released a statement announcing the end of their partnership with SEE altogether.

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